(a) scale mail armor or (b) leather armor.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Animal Handling, Deception, History, Insight, Intimidation, Medicine, Perception, Realigion.Armor: Light armor, medium armor, shields.Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Reaper level after 1st. Hit Points at 1st Level: 8 + your Constitution modifier.Class FeaturesĪs a Reaper, you gain the following class features. First, put your highest ability score in Wisdom, followed by Constitution or Strength if you're playing The Executioner subclass. You can make a Reaper quickly by following these suggestions. You can help me do that by sending your feedback after playtesting it to on Instagram. The question is what or how much to take away? Right now some aspects of it are intentionally a bit overpowered, as I find it easier to take away from such material than to add onto it. Most importantly, remember that this is very much still playtest material and will definitely go through some more rebalancing. And if you are a Dungeon Master yourself, you might consider using this class as a prestige option or in the case of player character death you could use it as an exciting way to bring the character back. Work with your Dungeon Master as much as possible, because this is the type of class that is very dependent on the world you play in, at least roleplay wise. And maybe you didn't choose to become a Reaper, maybe Death chose you for whatever reason. Maybe it's not a contract that gives you power, you could have been born with it. If it is, you might have to change your backstory a bit, depending on what other god or maybe even gods rule your world. A very important question is if the role of Death is already taken by another similar god. When making a Reaper talk to your Dungeon Master about the setting of the game. And you definitely want to keep up your end of the bargain, otherwise your contract would be terminated, which would mean death for you or your loved one. Those who are unfit for the job are filtered during training. Death accepts many offers, as it needs much help in its line of work. Many begged Death to save an aging mother, an ill child, a fallen friend or some other meaningful person. Not all servants became reapers to save their own lives. Once you perfect your skills you may start repaying your debt by becoming a servant of Death. In exchange you are to master the power given to you. You got some more time to spend on this world and were even given some interesting powers. But then Death itself gave you another chance at life. You once met your demise, as much as you struggled you couldn't get away from death. They twist and turn the fates of the wealthy, poor, powerful, young, old. Servants of Death work in many different ways, depending on the role they play. An unknown halfling healer traveling from one village to the next, who closes the wounds of others by opening his own and yet he never bleeds. She tells him that he gets another chance at life. A young boy in his final hour sees a ghastly-looking elven woman by his bedside. While they wage wars, a pale man in dark robes skulks in the background waiting for the first to fall so he can introduce them to their end.
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